![]() All spirit points are regained at the end of a long rest. the Stand user has 15 Spirit Points which he can expend. He may do this once, regaining use at the end of a long rest. When Valentine drops to 0 hit points, he may immediately use Dimension Hop, and instead drop to 1 hit point. Every action I have performed was because I judged it to be 'absolutely' for this country's sake. When the Stand user successfully hits a creature with a melee attack, their melee attack rolls gain a +1 bonus against the target for 24 hours. All stacks are lost once initiative ends.Įxploit the Armor. ![]() They may spend 1 stack to make a melee attack against creature without using a reaction. Using extra attacks during your turn does not consume the stacks. They can only have up to "Exchange Blows Stacks" at once. On a success, they or their Stand can make 1 additional melee attack on each of their turns. When the Stand user takes damage from a hostile creature or as a bonus action, they make a DC 11 Constitution saving throw. They also gain advantage on saving throws against being Charmed, Frightened, and Paralyzed.Įxchange Blows. the Stand user takes 3 less damage from from non magical piercing, slashing, and bludgeoning damage. If the Stand user fails a saving throw, he can choose to succeed instead. Languages English Challenge 17 (18,000 XP) Saving Throws Str +11, Cha +12 Skills Acrobatics +11, Athletics +11, Deception +12, History +10, Insight +9, Medicine +9, Nature +10, Perception +9, Persuasion +12, Stealth +11, Survival +9 Damage Immunities charmed, frightened Senses passive Perception 19 President Funny Valentine Īrmor Class 15 Hit Points 144 (17d8 + 68) Speed 30 ft. This creature was created as part of the Player Equivalent CR variant rule using the Stand User Variant (5e Class) class and Stand User (5e Background) background, and as such does not follow traditional CR. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest: Some portions of the content below may not be what you expect from traditional game content. This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. ![]() Its use could dramatically alter campaigns, take extreme care. ![]()
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